Server Connection
Enter the Sendspin server URL
Now Playing
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Server Controls
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Local Controls
80%
Sync: fastest group sync; may use playback-rate
changes, so you might hear pitch shifts right after start.
Quality: no playback-rate changes; uses sample fixes and tighter resyncs, so expect fewer shifts but occasional jumps while clocks converge. Not recommended for bad networks.
Quality (Local): prioritize smooth local playback; avoids rate changes and only resyncs as a last resort, so it may drift vs. other devices.
Quality: no playback-rate changes; uses sample fixes and tighter resyncs, so expect fewer shifts but occasional jumps while clocks converge. Not recommended for bad networks.
Quality (Local): prioritize smooth local playback; avoids rate changes and only resyncs as a last resort, so it may drift vs. other devices.
Advanced: correction thresholds
Override per-mode tuning for the active correction mode. Applied on connect — reconnect to apply changes.
Hard resync when smoothed sync error exceeds this.
Ignore errors smaller than this — no correction.
Pairing
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Transfer this version 0 token to a conforming Sendspin
server.
Open the pairing window to continue.
The server is waiting on the operator gesture. Static PIN needs
one every attempt; dynamic PIN only when escalated or the PIN is
shorter than 6 digits.
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Enter this PIN into the server to complete pairing.
Optional fixed device PIN; enables static-PIN pairing on the
next connect. Open the window (~5 min) before each gesture-gated
attempt.
Hint telling the server where to point the operator. Pick any
combination, or none to omit the hint. Applied on connect.
Same hint for the Pairing PSK. This player generates its token at
runtime and shows it above, so none of these is true by
default.
Advertises the "speaker" out-channel and reads the PIN aloud in
the server's preferred language.
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After 10 failed attempts every dynamic-PIN attempt needs a
gesture, until one succeeds.
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Admit unpaired (Sentinel-PSK) playback. Applied on
connect.
Player Status
Connection
Disconnected
Playback
Stopped
Sync State
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Format
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Sync Information
Clock Drift
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Sync Error
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Output Latency
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Resync Count
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Correction Mode
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Correction Method
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Playback Rate
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Samples Adjusted
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Time Sync
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Time Offset
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Time Error
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