Sendspin Sample Player

A sample web player using the sendspin-js SDK

Server Connection

Enter the Sendspin server URL

Now Playing

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Server Controls

Send commands to the server (controls the audio source)
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Local Controls

80%
Adjust audio sync delay to compensate for device latency
Sync: fastest group sync; may use playback-rate changes, so you might hear pitch shifts right after start.
Quality: no playback-rate changes; uses sample fixes and tighter resyncs, so expect fewer shifts but occasional jumps while clocks converge. Not recommended for bad networks.
Quality (Local): prioritize smooth local playback; avoids rate changes and only resyncs as a last resort, so it may drift vs. other devices.

Player Status

Connection Disconnected
Playback Stopped
Sync State -
Format -

Sync Information

Clock Drift -
Sync Error -
Output Latency -
Resync Count -
Correction Mode -
Correction Method -
Clock Precision -
Playback Rate -
Samples Adjusted -
Time Sync -
Time Offset -
Time Error -